Block Types

This is a list of all the block types in CodeGroove. They are divided into seven categories:

Walls

Walls get in the way and block things from moving through them. All walls are on the Object Layer.

  • Wall

    A normal, solid wall that can have any picture.

  • Dead Tree

    Collapses into sticks when shot or bombed.

  • Ice Wall

    Melts when touched by fire or fireballs.

  • Jungle

    Jungle blocks everything except you. When you walk over it, it turns into grass.

  • Line Wall

    A wall that connects to other walls.

  • Tree

    A wall that looks like a tree.

  • Weak Wall

    Collapses into rubble when shot or bombed.

Floors

Floors are beneath you and everything else in the game. They are mostly used for decoration. All floors are on the Floor Layer.

  • Floor

    A normal floor that can have any picture.

  • Ash

    Gets left behind by fire.

  • Carpet

    Patterned floor for indoor areas.

  • Grass

    A floor for outdoor areas.

  • Lava

    Beware! Lava is deadly to you!

  • Plain Floor

    A plain-coloured floor.

  • Space

    A totally blank floor.

  • Water

    Water stops fire spreading. Other things can move through it.

Pickups

Pickups are things that can be picked up by you. All pickups are on the Object Layer.

  • Ammo

    Gives you 25 ammo (bullets) which you can fire at enemies and other things. See Controls to learn how to shoot.

  • Bomb

    Gives you one bomb. Bombs will explode a few moments after they are dropped. See Controls to learn how to drop bombs.

  • Coin

    Treasure worth one gold and 5 points.

  • Extra Life

    Gives you an extra life. When your lives reach 0, the game is over.

  • Gem

    Treasure worth one gem and 20 points.

  • Gold Bar

    Treasure worth 20 gold and 100 points.

  • Health

    Gives you 25 health. When your health is 0, you lose a life.

  • Key

    Gives you a key which you can use to open locks. The colour of the key and the lock must be similar, e.g. a dark red key can open a light red lock.

  • Lock

    Blocks the way unless you have a key of a similar colour.

  • Mushroom

    Be careful! Good mushrooms give you 10 health but poisonous mushrooms take 10 health.

  • Potion

    Has an effect that may be good or bad. You won't know which until you pick it up. See Potion Effects for more information.

  • Scroll

    Shows you a message when you pick it up. Scrolls can only be read once, so pay attention!

Other

These are blocks that don't fit anywhere else. These are on the Object Layer unless it says otherwise.

  • Bullet

    Bullets hurt you and most enemies, destroy weak walls and dead trees, and send the shot message to robots when hit.

  • Chest

    A treasure chest that gives you gems and/or gold coins when you open it.

  • Crate

    A box that can be pushed in any direction. Used with sliders to make simple pushing puzzles.

  • Doorway

    Takes you to another board. Doorways are on the Underneath Layer because some things (like the player) need to move on top of them.

  • Explosion

    The result of a bomb going off! This will hurt you and most enemies, destroy weak walls, and send the bombed message to robots.

  • Fire

    Fire slowly spreads across the board, hurting you and most enemies. It will also send the burned message to robots. If you're lucky, it might burn out before it causes too much chaos. Fire is on the Underneath Layer

  • Fireball

    A burning version of the bullet, fired by dragons.

  • Floor Decoration

    Floor decorations are on the Underneath Layer. They don't do anything; they're just there to look pretty.

  • Floor Spikes

    These hurt you if you are foolish enough to walk over them. Floor spikes are on the Underneath Layer.

  • Lit Bomb

    A bomb that's about to blow!

  • Player

    The player is the little guy you move around in the game. Every board must have one (and only one) player block.

  • Puddle

    Like a floor decoration, except it blocks fire. Puddles are on the Underneath Layer.

  • Pusher

    A device that keeps pushing in one direction. Be careful, as pushers might trap you!

  • Sign

    Shows you a message. Unlike the scroll, you can read it again and again.

  • Slider

    Sliders can only be pushed either left and right, or up and down, depending on which way their arrows are facing. Used with crates to make simple pushing puzzles.

  • Spike

    Hurts you if you run into it.

Enemies

  • Abominable

    Don't be fooled by the Abominable's sad face. Once you get close enough, he'll chase after you with manic glee and an unpleasant surprise if he should catch you.

  • Dragon

    Dragons are slow but destructive creatures that keep shooting fireballs your way.

  • Snake

    Snakes are simple animals that run in a straight line. Once they hit something, they'll turn and head off in a random direction.

  • Turret

    Turrets simply sit in place and keep firing bullets. Some of them sense when you're close and go into a frenzy.

Machines

Machines can be linked together with wires to create simple systems.

  • Wire

    Wires connect inputs to outputs. Wires that are touching will connect if they are the same colour.

Input Machines

Input machines are usually activated by the player. When an input machine is activated, it also activates the wire it's connected to.

  • Lever

    Activated when touched by the player. A lever can only be pulled once.

  • Pressure Pad

    Activated when something is on top of it.

  • Sensor

    Activates when it can see the player.

  • Switch

    Activated when the player touches it. Switches can be turned on and off as many times as you like.

Output Machines

When a wire is activated, any output machines connected to that wire are also activated.

  • Auto Turret

    When activated, it shoots bullets like a normal turret.

  • Light

    Lights up when activated.

  • Secret Panel

    Looks like a wall, except it moves when activated. This lets you create secret passages.

  • Sliding Door

    A door which opens up when activated.

Programming

  • Robot

    Robots are the most useful block in the game! They can be programmed to do almost anything you like. See Robot Basics to learn more.

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