Block Types
This is a list of all the block types in CodeGroove. They are divided into seven categories:
Walls
Walls get in the way and block things from moving through them. All walls are on the Object Layer.
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Wall
A normal, solid wall that can have any picture.
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Dead Tree
Collapses into sticks when shot or bombed.
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Ice Wall
Melts when touched by fire or fireballs.
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Jungle
Jungle blocks everything except you. When you walk over it, it turns into grass.
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Line Wall
A wall that connects to other walls.
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Tree
A wall that looks like a tree.
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Weak Wall
Collapses into rubble when shot or bombed.
Floors
Floors are beneath you and everything else in the game. They are mostly used for decoration. All floors are on the Floor Layer.
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Floor
A normal floor that can have any picture.
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Ash
Gets left behind by fire.
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Carpet
Patterned floor for indoor areas.
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Grass
A floor for outdoor areas.
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Lava
Beware! Lava is deadly to you!
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Plain Floor
A plain-coloured floor.
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Space
A totally blank floor.
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Water
Water stops fire spreading. Other things can move through it.
Pickups
Pickups are things that can be picked up by you. All pickups are on the Object Layer.
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Ammo
Gives you 25 ammo (bullets) which you can fire at enemies and other things. See Controls to learn how to shoot.
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Bomb
Gives you one bomb. Bombs will explode a few moments after they are dropped. See Controls to learn how to drop bombs.
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Coin
Treasure worth one gold and 5 points.
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Extra Life
Gives you an extra life. When your lives reach 0, the game is over.
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Gem
Treasure worth one gem and 20 points.
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Health
Gives you 25 health. When your health is 0, you lose a life.
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Key
Gives you a key which you can use to open locks. The colour of the key and the lock must be similar, e.g. a dark red key can open a light red lock.
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Lock
Blocks the way unless you have a key of a similar colour.
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Mushroom
Be careful! Good mushrooms give you 10 health but poisonous mushrooms take 10 health.
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Potion
Has an effect that may be good or bad. You won't know which until you pick it up. See Potion Effects for more information.
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Scroll
Shows you a message when you pick it up. Scrolls can only be read once, so pay attention!
Other
These are blocks that don't fit anywhere else. These are on the Object Layer unless it says otherwise.
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Bullet
Bullets hurt you and most enemies, destroy weak walls and dead trees, and send the shot message to robots when hit.
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Chest
A treasure chest that gives you gems and/or gold coins when you open it.
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Crate
A box that can be pushed in any direction. Used with sliders to make simple pushing puzzles.
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Doorway
Takes you to another board. Doorways are on the Underneath Layer because some things (like the player) need to move on top of them.
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Explosion
The result of a bomb going off! This will hurt you and most enemies, destroy weak walls, and send the bombed message to robots.
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Fire
Fire slowly spreads across the board, hurting you and most enemies. It will also send the burned message to robots. If you're lucky, it might burn out before it causes too much chaos. Fire is on the Underneath Layer
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Fireball
A burning version of the bullet, fired by dragons.
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Floor Decoration
Floor decorations are on the Underneath Layer. They don't do anything; they're just there to look pretty.
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Floor Spikes
These hurt you if you are foolish enough to walk over them. Floor spikes are on the Underneath Layer.
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Lit Bomb
A bomb that's about to blow!
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Player
The player is the little guy you move around in the game. Every board must have one (and only one) player block.
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Puddle
Like a floor decoration, except it blocks fire. Puddles are on the Underneath Layer.
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Pusher
A device that keeps pushing in one direction. Be careful, as pushers might trap you!
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Sign
Shows you a message. Unlike the scroll, you can read it again and again.
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Spike
Hurts you if you run into it.
Enemies
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Abominable
Don't be fooled by the Abominable's sad face. Once you get close enough, he'll chase after you with manic glee and an unpleasant surprise if he should catch you.
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Dragon
Dragons are slow but destructive creatures that keep shooting fireballs your way.
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Snake
Snakes are simple animals that run in a straight line. Once they hit something, they'll turn and head off in a random direction.
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Turret
Turrets simply sit in place and keep firing bullets. Some of them sense when you're close and go into a frenzy.
Machines
Machines can be linked together with wires to create simple systems.
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Wire
Wires connect inputs to outputs. Wires that are touching will connect if they are the same colour.
Input Machines
Input machines are usually activated by the player. When an input machine is activated, it also activates the wire it's connected to.
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Lever
Activated when touched by the player. A lever can only be pulled once.
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Pressure Pad
Activated when something is on top of it.
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Sensor
Activates when it can see the player.
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Switch
Activated when the player touches it. Switches can be turned on and off as many times as you like.
Output Machines
When a wire is activated, any output machines connected to that wire are also activated.
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Auto Turret
When activated, it shoots bullets like a normal turret.
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Light
Lights up when activated.
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Secret Panel
Looks like a wall, except it moves when activated. This lets you create secret passages.
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Sliding Door
A door which opens up when activated.
Programming
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Robot
Robots are the most useful block in the game! They can be programmed to do almost anything you like. See Robot Basics to learn more.